ChipFind - Datasheet

Part Number HT1132A

Download:  PDF   ZIP

Document Outline

HT1132A
SPACE WAR LCD Game
LCD Pattern
Features
·
1/3 bias, 1/4 duty, 32
×
4 pattern,
3.0V LCD driver
·
Built-in sound generator
·
RC oscillator
General Description
The HT1132A is a single chip Space War LCD
Game designed by HOLTEK. This LCD Game
has two modes (mode 1 and mode 2) of playing.
In mode 1, enemy's space shuttle appears with
two types of musical accompaniment at differ-
ent stages and shoots
,
,
or
laser beams at
the player's space shuttle. The player's space
shuttle then immediately shifts right or left to
avoid the attack and fires back with his own
laser beams. In mode 2, enemy's space shuttle
can quickly shift from up to down or from left to
right, but it can not fire laser beams. The
player's space shuttle can move right or left to
the best position for firing laser beams. If it hits
the target, a 50 bonus point is awarded and a
HAPPY melody is played. If no target is hit,
then no score is added and a sad melody is
played.
1
17th Nov '98
Functional Description
Key description
·
RESET
This key can clear the memory and registers
to zero or restore the default value in the
system. The internal program can be reiniti-
ated.
·
START/ON
This key can restart the game at any time.
However, the highest score record will be
saved.
·
PAUSE
Pressing this key at any time temporarily
stops the on-going game. The screen will re-
main still and the sound effects will be
switched off. If it is pressed again, the game
continues.
·
MUSIC
This key can turn off the melody sound effects
without influence on the game. Press it again,
and the music resumes.
·
ATTACK
This key is to fire the player's laser beam. It
has no effect when player's laser beam does
not hit enemy's space shuttle or before it dis-
appears.
·
JOINT
When force enhancement machine is shifted
to the bottom, move the player's space shuttle
to the extreme right, and then press this key.
The player's space shuttle is with enhanced
power.
·
OFF
Pressing this key at any time will stop the
system and remain in the HALT condition.
However, the highest score recorded will be
saved.
·
LEFT
Pressing this key moves the player's space
shuttle to the left.
·
RIGHT
Pressing this key moves the player's space
shuttle to the right.
LCD test pattern
First, press the ATTACK Key and hold it,
then press RESET or the START/ON Key.
All the pattern dots are shown on the
screen. When the ATTACK Key is released,
the game program is executed.
Auto off function key
When PPO of Port P is connected to VDD, it
automatically turns off after two minutes of
no activity. When PPO is connected to GND,
it automatically turns off after four minutes
of no activity. (*PPO cannot be floating)
Operational description
·
MODE
There are two modes: MODE 1 and MODE 2.
When the RIGHT Key is pressed and then the
RESET or START/ON Key is pressed, it gets
into MODE2, otherwise MODE1.
·
MODE1
START/ON Key is pressed and MODE1 is
on. Highest stage and highest score are
shown on the screen. The game starts from
level 1-1; the score is counting from 0000;
and the player's space shuttle appears.
HT1132A
2
17th Nov '98
The player's space shuttles consist of three
types. In accordance with the different
weapon equipments, there are three kinds
of laser beams (
, , ).
he energy propor-
tion is 1:2:4. Enemy's space shuttles are also
equipped with
, ,
laser beams. Their
energy proportion is 1:2:4. For example, de-
stroying the enemy's space shuttle " "
needs to fire either
once or
twice, while
could penetrate it. Energy contrast table is
shown as follows:
At the major stage, if the space shuttle is hit
three times, then the game is over. In such
circumstances, if the START/ON or OFF
key is not pressed within 4 seconds, the
game goes into free-run mode. The free-run
mode's auto power-off timer can be set by
adjusting the PPO switch of port P to 1 for a
4-minute time-out or to 0 for a 2-minute
time-out.
During the game, the enemy's spacecraft,
the player's laser fire, and destructive
sounds are all accompanied by their corre-
sponding sound effects. A melody is played
to celebrate the rise to a new level when the
the last level has been successfully com-
pleted. When the game is finally over, there
is finale.
The highest score can always be saved un-
less the power is turned off. Pressing the
RESET key can clear the highest score.)
·
MODE2
To enter mode 2 press the RIGHT key and
hold it down, and then press the START/ON
key.
Once in MODE 2, the highest score is shown
and a START melody is played. At this mo-
ment, the Enemy's space shuttle will
quickly shift from left to right, up to down.
The player can shift the space shuttle and
fire laser beams. When the target is hit, 50
bonus points are awarded and a jubilant
music is played. When the target has been
missed, regret music is on.
There are sixteen opportunities to shoot.
Each shot is worth 50 points, hence the
maximum score is 800. The highest score
can be saved. After the 16th shot, the game
ends and goes into free run mode. At this
time, power is automatically switched off
after 16 DEMO MODE.
The path of the enemy's space shuttle
·
X2P
X3P-- X4P-- X5P
W3P--Y4P-- Z5P
W3P--X4P-- W5P
W3P--Y4P-- W5P
·
X2P
X3P-- W4P-- W5P
X3P-- W4P-- X5P
Y3P-- W4P-- X5P
Y3P-- W4P-- Y5P
·
X2P
Y3P-- Y4P-- Y5P
W3P-- X4P-- W5P
Z3P-- Y4P-- W5P
Z3P-- Y4P-- Z5P
·
X2P
Z3P-- Z4P-- Z5P
Y3P-- W4P-- X5P
Y3P-- W4P-- Y5P
HT1132A
3
17th Nov '98
Counting method
·
10 bonus points are awarded when the en-
emy's space shuttle is hit. When the score
reaches 100, the enemy's mother space shut-
tle appears from the upper left. When 50
points are scored by hitting the mother space
shuttle or the score exceeds 150, an opportu-
nity for force enhancement appears in the
corner. When moving the to bottom right,
shifting player's space shuttle to the extreme
right and pressing JOIN key, the extra force
is added to the player's space shuttle.
·
This game consists of 9 major stages. Each
major stage contains 3 minor stages. When
the score reaches 300, it goes into next stage.
There are three LUCK PLAY opportunities
between each stage. 50 bonus points are
awarded when each enemy's space shuttle is
hit. 9990 is the highest score and the highest
stage is 9-3. When the game is over, the high-
est score achieved is recorded.
Sound effects
·
There are 15 kinds of sound effects in this
LCD GAME.
POWER ON music
Starting music
Completing a stage music
GAME OVER music
Enemy's space shuttle flying sound
Enemy's space shuttle explosion sound
Player's firing
laser beam sound
Player's firing
laser beam sound
Player's firing
laser beam sound
Player's explosion sound
Missile collision sound
Ship's appearance sound
Ship's attack sound
Force enhancement machine appearance
sound
Force enhancement machine joining sound
HT1132A
4
17th Nov '98
LCD Display Label
LCD Pattern Contrast Table
Pad No.
Pin No.
COM3
COM2
COM1
COM0
SEGMENT
5
1
COM3
--
--
--
COM3
6
2
--
COM2
--
--
COM2
7
3
--
--
COM1
--
COM1
8
4
--
--
--
COM0
COM0
65
5
0
2C
2D
S11
SEG31
64
6
2B
2G
2E
S12
SEG30
63
7
2A
2F
T2
S21
SEG29
62
8
3B
3C
3D
S22
SEG28
61
9
G0
3G
3E
S31
SEG27
60
10
3A
3F
4C
S32
SEG26
59
11
4A
4B
4G
4D
SEG25
58
12
SCORE
4F
4E
T1
SEG24
HT1132A
5
17th Nov '98
Pad No.
Pin No.
COM3
COM2
COM1
COM0
SEGMENT
57
13
Z4R
Y4R
W4R
X4R
SEG23
56
14
Z4P
Y4P
W4P
X4P
SEG22
55
15
Z40
Y40
W40
X40
SEG21
54
16
Z4N
Y4N
W4N
X4N
SEG20
53
17
Z4M
Y4M
W4M
X4M
SEG19
52
18
Z5R
Y5R
W5R
X5R
SEG18
51
19
Z5P
Y5P
W5P
X5P
SEG17
50
20
Z50
Y50
W50
X50
SEG16
49
21
Z5N
Y5N
W5N
X5N
SEG15
48
22
Z5M
Y5M
W5M
X5M
SEG14
47
23
Z6L
Y6L
W6L
X6L
SEG13
46
24
Z6K
Y6K
W6K
X6K
SEG12
45
25
Z6J
Y6J
W6J
X6J
SEG11
44
26
Z3M
Y3M
W3M
X3M
SEG10
43
27
Z3N
Y3N
W3N
X3N
SEG9
42
28
Z30
Y30
W30
X30
SEG8
41
29
Z3P
Y3P
W3P
X3P
SEG7
40
30
Z3R
Y3R
W3R
X3R
SEG6
39
31
Z2M
Y2M
W2M
X2M
SEG5
38
32
Z2N
Y2N
W2N
X2N
SEG4
37
33
Z20
Y20
W20
X20
SEG3
36
34
Z2P
Y2P
W2P
X2P
SEG2
35
35
Z2R
Y2R
W2R
X2R
SEG1
34
36
Z1
Y1
W1
X1
SEG0
HT1132A
6
17th Nov '98
LCD Package Outline
Unit : mm
HT1132A
7
17th Nov '98
Pad Assignment
Chip size: 2790
×
3000 (
µ
m)
2
* This IC substrate should be connected to VSS in the PCB layout artwork.
HT1132A
8
17th Nov '98
Pad Coordinates
Unit:
µ
m
Pad No.
X
Y
Pad No.
X
Y
1
­1192.10
1305.20
34
1261.10
­1122.30
2
­1192.10
1169.80
35
1261.10
­979.80
3
­1196.70
1019.80
36
1261.10
­836.30
4
­1261.10
873.70
37
1261.10
­693.80
5
­1261.10
731.20
38
1261.10
­550.30
6
­1261.10
587.70
39
1261.10
­407.80
7
­1261.10
445.20
40
1261.10
­264.30
8
­1261.10
301.70
41
1261.10
­121.80
9
­1261.10
159.20
42
1261.10
21.70
10
­1261.10
15.70
43
1261.10
164.20
11
­1261.10
­126.80
44
1261.10
307.70
12
­1261.10
­270.30
45
1261.10
450.20
13
­1261.10
­412.80
46
1261.10
593.70
14
­1261.10
­556.30
47
1261.10
736.20
15
­1261.10
­698.80
48
1261.10
879.70
16
­1261.10
­842.30
49
1261.10
1022.20
17
­1261.10
­984.80
50
1261.10
1165.70
18
­1261.10
­1128.30
51
1261.10
1311.20
19
­876.70
­1331.40
52
1001.00
1331.40
20
­719.70
­1331.40
53
858.50
1331.40
21
­542.10
­1241.00
54
715.00
1331.40
22
­406.70
­1241.00
55
572.50
1331.40
23
­276.30
­1241.00
56
429.00
1331.40
24
­140.90
­1241.00
57
286.50
1331.40
25
­10.50
­1241.00
58
143.00
1331.40
26
124.90
­1241.00
59
0.50
1331.40
27
284.90
­1331.40
60
­143.00
1331.40
28
427.40
­1331.40
61
­285.50
1331.40
29
570.90
­1331.40
62
­429.00
1331.40
30
713.40
­1331.40
63
­571.50
1331.40
31
856.90
­1331.40
64
­715.00
1331.40
32
999.40
­1331.40
65
­857.50
1331.40
33
1261.10
­1265.80
66
­990.50
1331.40
HT1132A
9
17th Nov '98
Absolute Maximum Ratings*
Supply Voltage ....................... V
DD
­0.3V to 5.5V
Storage Temperature................. ­50
°
C to 125
°
C
Input Voltage................. V
SS
­0.3V to V
DD
+0.3V
Operating Temperature................... 0
°
C to 70
°
C
*Note: These are stress ratings only. Stresses exceeding the range specified under "Absolute Maxi-
mum Ratings" may cause substantial damage to the device. Functional operation of this
device at other conditions beyond those listed in the specification is not implied and prolonged
exposure to extreme conditions may affect device reliability
Electrical Characteristics
Ta=25°C
Symbol
Parameter
Test Conditions
Min.
Typ.
Max.
Unit
V
DD
Conditions
V
DD
Operating Voltage
--
--
2.5
3
--
V
I
DD
Operating Current
3V
No load,
f
SYS
= 256kHz
--
400
560
µ
A
V
LCD
LCD Supply Voltage
3V
--
--
3
--
V
I
STB
Standby Current
3V
No load
--
--
2
µ
A
f
SYS
Operating Frequency
3V
--
--
256
--
kHz
HT1132A
10
17th Nov '98
Application Circuits
HT1132A
11
17th Nov '98